Video game development is something many traditionally associate with big budgets, big teams and big names. Nonetheless, times are changing; a growing number of independent developers are beginning to demonstrate that the industry is no longer exclusively the province of those with corporate backing. Independent games like LIMBO, Minecraft and Bastion have all made a significant impact upon the media and gamers alike.
And while the mounting popularity of such titles is clearly a sign of change, there's something arguably more exciting. Frequently conducted over the course of a single weekend, 'game jams' offer the penultimate challenge to developers: to craft an entire game within a woefully limited set of hours.
Though rarely as elegant as a full-fledged production, many of the bite-sized games created during such events have definitely been impressive. However, while a multitude�of game jams have been successfully run over the years, none of them answer the question posed by the controversially-named Fuck This Jam.
Can developers create something for the genre they despise within the course of a week?
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